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- property pSprite, spriteNum, pGo
- global gFloats, gFrog, gCurrentFloat, gInMotion
-
- on beginSprite me
- pGo = 0
- pSprite = sprite(spriteNum)
- gFloats.add(pSprite)
- if gFloats.count = 19 then
- gFloats[1].loc = point(290, 400)
- gFloats[2].loc = point(250, 250)
- gFloats[2].pSpeed = -1
- gFloats[3].loc = point(440, 100)
- gFloats[4].loc = point(440, -50)
- gFloats[4].pIn = 1
- gFloats[4].pFreq = 150
- gFloats[5].loc = point(100, -200)
- gFloats[5].flipH = 1
- gFloats[5].pSpeed = 2
- gFloats[6].loc = point(205, -350)
- gFloats[6].pFla = 1
- gFloats[6].pLoc = gFloats[6].locH
- gFloats[6].pdir = 2
- gFloats[7].loc = point(421, -500)
- gFloats[7].flipH = 1
- gFloats[7].pSpeed = 3
- gFloats[8].loc = point(143, -650)
- gFloats[8].pSpeed = -1
- gFloats[9].loc = point(333, -800)
- gFloats[9].flipH = 1
- gFloats[9].pSpeed = 4
- gFloats[10].loc = point(90, -950)
- gFloats[10].pFla = 1
- gFloats[10].pLoc = gFloats[10].locH
- gFloats[10].pdir = 3
- gFloats[11].loc = point(167, -1100)
- gFloats[11].pSpeed = -2
- gFloats[12].loc = point(422, -1250)
- gFloats[12].pIn = 1
- gFloats[12].pFreq = 100
- gFloats[13].loc = point(89, -1400)
- gFloats[13].flipH = 1
- gFloats[13].pSpeed = 3
- gFloats[14].loc = point(380, -1550)
- gFloats[14].pSpeed = -2
- gFloats[15].loc = point(210, -1700)
- gFloats[15].pSpeed = -5
- gFloats[16].loc = point(447, -1850)
- gFloats[16].flipH = 1
- gFloats[16].pSpeed = 4
- gFloats[17].loc = point(100, -2000)
- gFloats[17].pFla = 1
- gFloats[17].pLoc = gFloats[17].locH
- gFloats[17].pdir = 3
- gFloats[12].pIn = 1
- gFloats[12].pFreq = 100
- gFloats[18].loc = point(399, -2150)
- gFloats[18].flipH = 1
- gFloats[18].pSpeed = 6
- gFloats[19].loc = point(290, -2300)
- gFloats[19].pIn = 1
- gFloats[19].pFreq = 30
- gCurrentFloat = gFloats[1]
- end if
- end
-
- on enterFrame me
- if pGo then
- if pSprite = gCurrentFloat then
- if pSprite.locV >= 400 then
- repeat with i in gFloats
- i.pGo = 0
- end repeat
- gInMotion = 0
- end if
- end if
- gFrog.locV = gCurrentFloat.locV
- gFrog.pLocV = gFrog.locV
- pSprite.locV = pSprite.locV + 5
- end if
- end
-